Tom Clancy’s HAWX

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Tom Clancy’s HAWX

Tom Clancy's HAWX

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This demo offers a tutorial, one mission, and customizable features. Read the readme for details. A new air combat game set in the near future when a private military force attacks the U.S. using technologically advanced jet fighters.

Tom Clancy’s H.A.W.X takes the series into the air, in this fast paced aerial combat game. The demo gives you two missions – a training mission, and a hectic battle over Rio.

The action takes place in 2021, and the world hasn’t got any more peaceful, luckily for gamers. This is not a technical flight sim – while there are of course numerous keys to use, it’s a forgiving, arcade-like control system.

The training mission takes you gently through basic controls and maneuvers, including what seems to be the game’s party piece: dropping thrust to flip over and fall back behind an enemy. There are two flight modes, a traditional behind aircraft view, and the ‘unassisted’ mode that allows you to pull off dangerous moves, with the camera much further away from the plane.This, along with the easy controls, make dogfights a little easier to manage, and give the battles a really cinematic feel. Your wingmen are in constant contact, and you are given running updates on the battle as a whole, along with new objectives. Tom Clancy’s H.A.W.X fights are intense, exciting and great to look at.In terms of story, it doesn’t seem like anything revolutionary. Your pilot is described as a maverick, for example, which is nothing new! However, the story is less important than the gameplay, and it’s really fun in Tom Clancy’s H.A.W.X.

Tom Clancy’s H.A.W.X is a surprisingly accessible, visually impressive game that keeps the emphasis on action rather than detailed simulation.

Pinpointing the moment in HAWX where the last vestiges of haughty simulation fall away to reveal the chuckling figure of an arcade game is easy: it’s when your flight instructor tells you that by turning off your on-board computer, you can do skids in the sky. And that, if you’re being chased by an enemy jet, you can slam on the breaks to do a 180 backflip so you’re flying in reverse, facing and locking on to the surprised enemy.

You just don’t get flying games like this on PC, ones that skirt so closely to the ridiculous while remaining eminently enjoyable and constantly fun. What HAWX offers is a simple, incredibly slick experience, a series of 19 varied and creative missions backed up by a surprisingly robust and involving Tom Clancy-esque plot. The controls will grate at first, as, unknown to you, they’re deliberately made to feel clunky and semi-responsive. The first 10 minutes are akin to playing a game from across the room by poking at it with a broom handle. Put a few missions behind you though, and you unlock the on-board computer’s off button.

With the off switch flicked, the HUD is reduced, the safety systems are put out of commission (meaning you can stall if you slow down too much), and the camera pulls way back – too far back -to give you a better look at what’s going on around you. In this mode, the plane becomes a twitchy dart capable of the tighter turns needed to get a lock onto the faster, more agile targets you’ll encounter. Otherwise you’ll be flying with your killjoy systems on, with a kind of responsiveness that becomes more amiable the more you play.

HAWX departs from other arcade flying games in its neon light parade, the glowing visual aids decorating your heads-up display. The Enhanced Reality System guides you to targets, and at a touch it can generate a suggested path to bring you into the best firing position. Pilotwings–style gates hang in the sky for you to fly through. For ground targets, especially those in narrow city streets, it’ll have you arcing up and over before coming straight down towards the exposed enemy.

K Spangly, glittery techno-porn that may be, but outside the city streets example I just related it’s a fairly useless feature. You’ll be left slowly threading your way through clouds for up to 20 seconds at a time, when dropping into Assistance off’ mode and doing a backflip will get the job done in three. I There are a few other problems too.

Ubisoft Romania have struck a deal with ‘innovative geospatial products and solutions provider” GeoEye (geoeye.com), which gives the game’s terrain a realistic edge (given that it is, in effect, photos of real places). The world feels terribly scaled down though, and while the combat arena is massive you often feel like you’re flying around a shrunken world. Bring your plane down to ground level and the effect is far more pronounced – your jet must be half a mile long, your wings could scythe through mountains. That is, admittedly, a side-effect of my love of real, proper flight sims. To have a world to scale would slow things down to a relative crawl, and HAWX is all about speed and wanton bravado.

Elsewhere, there’s no real difference in the huge array of planes you gradually unlock as the game moves forward. Weapon load-outs can be customised, though you’re restricted in what you can play with early on, making the armoury rather prescribed for the first half of the game. The squad control is simplistic too, with commands to either send your wingmen forth or reel them back in to cover your arse. You can shout at them too if you’ve got a mic, which is an undeniably nice touch.

Everything else about the game is immensely satisfying. Watching red diamonds skitter about the HUD in search of targets on the horizon, releasing a flock .of air-to-air missiles which spiral into the distance on a carriage of billowing, snaking smoke. Screaming through the resulting fireball at twice the speed of sound, turning sharply to line up the next target. It’s giddying, hyperactive, silly fun.

HAWX is more Charlie Sheen than Tom Cruise. A vaguely comical arcade shooter in the clouds, and one that never pretends to be anything else.

Fans of Prandtl-Glauert singularities will be pleased with HAWX. Whereas even hardcore fighter jet sims like Lock-On neglect to include the distinct vapour cone, which occurs when travelling at a particular velocity at which a sudden drop in air pressure occurs. Though it’s often debated, it’s generally accepted that this drop is the cause of the visible condensation cloud that surrounds an aircraft travelling at transonic speeds. And let’s be honest, you’d have to be some sort of wanker to think that vapour cones could be caused by anything other than a sudden drop in air pressure. So don’t come here rocking the Prandtl-Glaurt singularity boat with your off-the-wall theories.

Tom Clancy’s HAWX is one of the most interesting plane games that has reached our PCs. In it, we will form part of a military squadron led by powerful fighters, and we have to clear the sky of enemy planes.

As it always happens when Tom Clancy writes the script, it’s full of reliable information and situations that are plausible. In this case, the action is focused on a rather near future in which the military corporations will even have control of the security of the countries. Thus, you (and your squadron) work for one of the big companies and you have to gain the trust of your boss and make your enemies fear you.

For this purpose, you will have a series of planes: F-16 Fighting Falcon, FA-18E Super Hornet, and F-14 SuperTomcat, real steel birds armed with all kinds of weapons. In the first missions, we’ll learn the best way to defend military areas, bases, and cities so as to be able to progress in the game.

In terms of graphics, Tom Clancy’s HAWX is really good, managing to have a very smooth transition that will make it seems as if the horizon isn’t reforming all the time as we move (as happens in other games), the only pity is that they haven’t changed the graphics between the different models of the same plane. Nevertheless, handling the planes is simple yet effective, but this won’t make the missions any easier.

PROS

  • Impressive graphics

  • Innovative combat modes

  • Fast paced

CONS

  • Number of key controls might be off-putting

  • Somewhat cliched storyline

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