AStar Game Component for XNA and PC

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AStar Game Component for XNA and PC

AStar Game Component for XNA and PC

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Developer’s Description

This A* XNA Component is designed from the ground up, to take full advantage of the XBox’s threading capabilities. The A* component contains an A* Manager, with three A* path finding engines, allowing for 3 simultaneous path searches, while also maintaing excellent performance and low G.C.(Garbage Collection). Performance is achieved and maintained, due to key concepts incorporated into the A* component, like the ‘Cheap List'[3] methology. Also the ‘Closed List'[4] is eliminated all together, since an array with Enum types are used to quickly update the status of A* nodes inside the core A* algorithm. The A* XNA component also contains the A*-Graph, which allows for directly tracking blocked/unblocked nodes; a vital part of the pathfinding formula. Furthermore, the A*-Graph accepts point-value setting, to influence different parts of the map; for example, higher point-values represent rough terrain, and lower point-values represent passable terrain. The A*-Graph is automatically used in the core A* algorithm, influencing the overall pathfinding search results.Main Features: A* Manager, cordinating requests internally with the A* engines. 3-Thread engine design, using all 3 processors on the Xbox-360. Designed to maintain a low GC (Garbage Collection). Optimized A* engine using concepts like the ‘Cheap List’ to reduce search times. A* Graph, tracking Blocked/Unblocked path nodes. Designed to run on Windows and Xbox-360 platforms. Can be ‘Late-Bind’ to the TemporalWars 3D engine

This A * XNA Component is designed from the ground up to take full advantage of Xbox’s threading capabilities. The A * component includes an A * manager, with three A * path finding engines that allow for 3 searches simultaneous path, while maintaing excellent performance and low GC (Garbage Collection). Performance is achieved and maintained due to key concepts incorporated in the A * component, like ‘Cheap List’ [3] methology. Also the ‘Closed List’ [4] is all eliminated as an array of Enum types is used to quickly update the status of A * nodes inside the kernel A * algorithm. A * XNA component also contains A * -Graph which allows for direct tracking blocked / unblocked nodes; a vital part of the pathfinding formula. Furthermore, A * -Graph accepts point-value setting, to affect different parts of the map; for example, higher point values ​​represent uneven terrain, and lower point values represents acceptable terrain.A * -Graph is used automatically in the core A * algorithm, affecting the overall pathfinding search results.

Main functions: A * manager, cordinating requests internally with A * motors. 3-Thread engine design, using all 3 processors on Xbox-360. Designed to maintain a low GC (Garbage Collection). Optimized the A * engine with terms like the ‘Cheap List’ to reduce search times. A * Graph, tracking Blocked / Unblocked path nodes. Designed to run on Windows and Xbox 360 platforms. Can be “Late-Bind” for TemporalWars 3D engine

Requirements :.

XNA 4.0 Redist, Visual Studio 2010 Express

Publisher Description

A* Game Pathfinding Multi-Threading Engine.
The download zip file contains the ‘AStarComponent.dll’ assembly, designed to be usable in any other XNA project for the PC and Xbox-360. You can also use the bindable component in other types of projects, like simple WPF (Windows Presentation Format) projects for school demonstrations or for learning the A* algorithm. The ‘AStarComponent.dll’ assembly is designed for extreme performance, and was tested 1000 of hours on the Xbox-360 and PC.
The download zip also contains a simple WPF ‘AStarSampleApp’, shown in the picture above, which shows you how to use the AStar component. With this sample application, you can study the C# code to see how to call and create A* solution paths in seconds. The code shows how to start bind the assembly, initialize the iternal A* graph, and make “Find-Path” solution paths in a matter of seconds! Feel free to use the code in any project you desire.

About AStarComponent

AStarComponent is a free trial software published in the Tools & Editors list of programs, part of Games & Entertainment.

This Tools & Editors program is available in English. It was last updated on 2019-06-14. AStarComponent is compatible with the following operating systems: Windows.

The company that develops AStarComponent is Image-Nexus, LLC. The latest version released by its developer is 1.0.

The download we have available for AStarComponent has a file size of 15.22 MB. Just click the green Download button above to start the downloading process. The program is listed on our website since 2012-04-25 and was downloaded 174 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded software with your antivirus. If your antivirus detects the AStarComponent as malware or if the download link is broken, use the contact page to email us.

How to install AStarComponent on your Windows device:

  • Click on the Download button on our website. This will start the download from the website of the developer.
  • Once the AStarComponent is downloaded click on it to start the setup process (assuming you are on a desktop computer).
  • When the installation is finished you should be able to see and run the program.

Microsoft and XNA developer Torpex have shared their hopes for the XNA development platform, which they say will help create the game developers of tomorrow.

Torpex Games’ Bill Dugan, who is currently developing the first Xbox Live Arcadetitle created with XNA Schizoid, points the platform’s appeal at people with no programming experience but interest in learning. “I grew up with the F2 and it was easy to type commands in basic and watch them take shape,” he says. “I found it addictive and that’s what got me in to programming in the first place.”

To get started developing games in XNA, you will need to download and install the software. You will need both Visual Studio and XNA extensions. With the release of XNA 4.0, the install packages have been consolidated, and both required components are included in the Windows Phone SDK package. The SDK was previously known as the Windows Phone Developers Tools prior to the release of the XNA 4.0 Refresh as part of the Windows Phone SDK 7.1 update.

Although I couldn’t name all the episodes, I think I watched every original Star Trek episode that was produced.  My fascination with Star Trek didn’t end with the original, but continued into the Next Generation.  After that, I kinda lost track…Anyway, this month, Microsoft came out with an article in MSDN on the XNA framework, written by Charles Cox  and Michael Klucher.   I became intrigued and decided to pursue exploring the XNA Framework.  In doing so, I created this simple example.  Most of the inspiration for this article didn’t come from the MSDN article, but from a game called elves revenge on a website called Errolian.  By examining this code, I was able to piece together this demonstration of XNA.

Getting Started with XNA

The XNA Framework was created so that any developer could easily put together a game that runs on either Windows or on XBox.  The XNA Framework only works on Visual Studio Express, so even if you have Visual Studio Enterprise Team Suite, you’ll still need to download Visual Studio Express. The good news is Visual Studio Express  is FREE!! XNA is FREE!!  XBox is…well…at least you can develop your app for the pc as well.

Install a license key using a registration key file?

1: Click Install Key after navigating to Tools & Settings > License Management > Plesk License Key.
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